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 Post subject: clip animation
PostPosted: Thu Aug 14, 2008 12:17 pm 
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Joined: Thu Aug 14, 2008 11:10 am
Posts: 8
It's very useful if you make clip or sprite animation!

I try to move immage across the screen - but can't do this without additional errasing the copies of this immage.

I mean ---->
Tha function in language drawimage(handle, sx, sy) just drawing the copies of image.
But when you want to move image across the screen you must errase the first copies of immage on default rendertarget - that is the screen
Suggestion:
try to think about possibility of clip animation - that will make your language more powerfull! In clip animation also you can make things like clip-clip collision, destortion, cycling and so on


Thanks
ARNOLD


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 Post subject: Re: clip animation
PostPosted: Fri Aug 15, 2008 4:40 pm 
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Feejo Member
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Joined: Fri Mar 28, 2008 8:07 am
Posts: 64
Location: Italy
Arnold wrote:
It's very useful if you make clip or sprite animation!

I try to move immage across the screen - but can't do this without additional errasing the copies of this immage.

I mean ---->
Tha function in language drawimage(handle, sx, sy) just drawing the copies of image.
But when you want to move image across the screen you must errase the first copies of immage on default rendertarget - that is the screen
Suggestion:
try to think about possibility of clip animation - that will make your language more powerfull! In clip animation also you can make things like clip-clip collision, destortion, cycling and so on


Thanks
ARNOLD



ARNOLD, i'm sure you missed the basic rule of animation, the idea followed by fba, like the majority of graphic libs around, is to redraw the full scene inside onmainloop() event.

In other words, fba has all you need to write a full featured game.

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 Post subject: Re: clip animation
PostPosted: Fri Aug 15, 2008 8:54 pm 
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Tutorials Contributor
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Joined: Tue Jun 17, 2008 3:39 am
Posts: 59
Location: Midwest, US
Yep. Most of the stuff we've posted on the forums so far as some sort of sprite usage.

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