| FBA The Creator http://www.fbacreator.com/fbaforum/ |
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| Found first and second bug http://www.fbacreator.com/fbaforum/viewtopic.php?f=2&t=106 |
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| Author: | Arnold [ Thu Aug 14, 2008 11:42 am ] |
| Post subject: | Found first and second bug |
Hi, first of all i want to say you - good job --!!! I like yours FBA the Creator from first touch I have use 0.2.0.130 version For today I have found 2 bugs first bug: aftrer when you add .png or .jpg files and put them like loadimage(0, "filename") and then press run at any time the error window popups with message like this: "Access violation at address ...... in module lzab.dll. Write of address ..... " or "Access violation at address ...... in module ntdll.dll. Write of address ..... " Workaround: just copy and cut line loadimage(0, "filename") paste it to another line, and problem is gone. Second Bug When you opened Help|Help window and then try to open Help|About window the FBA the Creator hangs on. (stucked) Workaround: Kill program in [Windows Task Manager] Thanks ARNOLD |
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| Author: | Pyris [ Tue Nov 18, 2008 11:34 am ] |
| Post subject: | Re: Found first and second bug |
I Also have gotten the first bug, but his work around doesnt work for me. EDIT: I have fixed the problem. It seems that pictures with Alpha Channels will screw up the coding, and cause this error. Even if you remove the file it will still happen. Just dont use Alphas. Also if you import multaple scripts at once (Like when you have to restart a project |
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| Author: | evilmaio [ Tue Nov 18, 2008 11:30 pm ] |
| Post subject: | Re: Found first and second bug |
Mmh...i didn't know adding PNG with alpha channel would crash FBA actually alpha channeled png are not directly supported (I really don't remember if this is written in the docs; I'll check it!); you should instead use a png with a background color you wish FBA to skip while rendering (transparent color), I usually use RGB:255,0,255 |
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| Author: | Pyris [ Wed Nov 19, 2008 11:50 am ] |
| Post subject: | Re: Found first and second bug |
Heres the thing. If you edit something on the GiMP, some features add an alpha channel without telling you. I usually like to use Green (RGB 0, 255, 0) but its being used in this program, so I have to use Pink (RGB 255, 0, 255). Awsome program by the way. Can't wait for 1.0. |
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| Author: | ginger [ Fri Apr 03, 2009 7:35 am ] | ||
| Post subject: | Re: Found first and second bug | ||
I face the same problem I use photoshop to create my images. I already make the background become pink(255,0,255) with png format. but the problem still occur. what should i do to fixed it??
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| Author: | Robotop [ Sun Apr 19, 2009 10:28 am ] |
| Post subject: | access violation in module 'ntdll.dll' |
Hi. Using a PNG file with embedded transparency information will give this problem. I simply removed the transparency information from the PNG file, then the error disappered. I use PSP4 for image editing and in the "save" menu options there is a checkbox for transparency information. Use "do not save any transparence information" (the output file is a little shorter). I also noticed that the error exist even if the image is not loaded in the program. Simply running a void program can produce the error. May be the first operation when program starts is to load the resources, indipently from their use. |
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| Author: | tarokker [ Mon Apr 20, 2009 9:16 am ] |
| Post subject: | Re: Found first and second bug |
No, it tries to build the resource pack, but they're not loaded until you do it. |
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