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| clip animation http://www.fbacreator.com/fbaforum/viewtopic.php?f=3&t=108 |
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| Author: | Arnold [ Thu Aug 14, 2008 12:17 pm ] |
| Post subject: | clip animation |
It's very useful if you make clip or sprite animation! I try to move immage across the screen - but can't do this without additional errasing the copies of this immage. I mean ----> Tha function in language drawimage(handle, sx, sy) just drawing the copies of image. But when you want to move image across the screen you must errase the first copies of immage on default rendertarget - that is the screen Suggestion: try to think about possibility of clip animation - that will make your language more powerfull! In clip animation also you can make things like clip-clip collision, destortion, cycling and so on Thanks ARNOLD |
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| Author: | umbiomar [ Fri Aug 15, 2008 4:40 pm ] |
| Post subject: | Re: clip animation |
Arnold wrote: It's very useful if you make clip or sprite animation! I try to move immage across the screen - but can't do this without additional errasing the copies of this immage. I mean ----> Tha function in language drawimage(handle, sx, sy) just drawing the copies of image. But when you want to move image across the screen you must errase the first copies of immage on default rendertarget - that is the screen Suggestion: try to think about possibility of clip animation - that will make your language more powerfull! In clip animation also you can make things like clip-clip collision, destortion, cycling and so on Thanks ARNOLD ARNOLD, i'm sure you missed the basic rule of animation, the idea followed by fba, like the majority of graphic libs around, is to redraw the full scene inside onmainloop() event. In other words, fba has all you need to write a full featured game. |
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| Author: | phrebh [ Fri Aug 15, 2008 8:54 pm ] |
| Post subject: | Re: clip animation |
Yep. Most of the stuff we've posted on the forums so far as some sort of sprite usage. |
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