| FBA The Creator http://www.fbacreator.com/fbaforum/ |
|
| Thanks from Russia http://www.fbacreator.com/fbaforum/viewtopic.php?f=6&t=44 |
Page 1 of 1 |
| Author: | Ovod [ Mon May 19, 2008 8:47 pm ] |
| Post subject: | Thanks from Russia |
Hi, Evilmaio! Let me thank you for this wonderful software, FBA. I'm living such a long time with thought in my mind, that mathematical kind of wit is the most inspired in the creative ambient. Mathematics - is the wit athletics, as my father always speaks. But regrettably I always was too visual to make even a line of code. Thats why I'm 3d modeller for now. But I think, that yours FBA - is the best one for the first step, I can do at right direction So, please, be patient with a beginner, if you can, and be inspired in your great deeds. Btw, is it possible to create with FBA (in present state of engine) a project, such as Astraware Broken Sword (I know, it's old one and it needs a ton of artworks, but I like such a style very much, interactive toon story)? The second question is - is it possible to make many "layers" of overlapping sprites, that can be animated simultaneously? The third one - what does it means - FBA uses LUA? - I can't get it for now - I seek an official LUA website and I don't find any LUA commands in BFA.. The fourth, and the last question for now Thanks again Regards, Ovod |
|
| Author: | evilmaio [ Mon May 19, 2008 11:27 pm ] |
| Post subject: | Re: Thanks from Russia |
Quote: Hi, Evilmaio! Let me thank you for this wonderful software, FBA. I'm living such a long time with thought in my mind, that mathematical kind of wit is the most inspired in the creative ambient. Mathematics - is the wit athletics, as my father always speaks. But regrettably I always was too visual to make even a line of code. Thats why I'm 3d modeller for now. But I think, that yours FBA - is the best one for the first step, I can do at right direction So, please, be patient with a beginner, if you can, and be inspired in your great deeds. Hi, thanks and welcome to the forum Quote: Btw, is it possible to create with FBA (in present state of engine) a project, such as Astraware Broken Sword (I know, it's old one and it needs a ton of artworks, but I like such a style very much, interactive toon story)? If you mean technically, yes it should be possible. FBA offer input handling, blitting, sounds playing and a scripting language; that's should be all you need for a graphic adventure Quote: The second question is - is it possible to make many "layers" of overlapping sprites, that can be animated simultaneously? Of course, "layers" are just several draw operations done sequentially. Animation logic can be done inside your mainloop with the draw images functions.. Quote: The third one - what does it means - FBA uses LUA? - I can't get it for now - I seek an official LUA website and I don't find any LUA commands in BFA.. No, FBA is written in C++; FBA uses LUA as its core scripting engine. This means all code you're going to write inside FBA, will use LUA syntax. Quote: The fourth, and the last question for now Just keep track of first point then draw a line or something else until current stylus position. Here's a simple sample: Code: local PX = screenwidth() / 2 |
|
| Author: | Ovod [ Tue May 20, 2008 4:55 am ] |
| Post subject: | Re: Thanks from Russia |
Quote: Just keep track of first point then draw a line or something else until current stylus position. Here's a simple sample: Woooow) It works just the way I've imagine! Interesting, and very clear, thanks) Quote: This means all code you're going to write inside FBA, will use LUA syntax. Ok) So, I think, I'll get some LUA practice for now. Looks like it has PocketPC port (_http://www.uoam.net/lua.html). Very nice) |
|
| Author: | Ovod [ Wed May 21, 2008 11:04 pm ] |
| Post subject: | Re: Thanks from Russia |
Quote: ..Lucas Arts was one of the first game studios to really start utilizing Lua. A large amount of Grim Fandango, the main adventure game Lucas Arts released in 1997, was written in Lua.. Quote: ..Lua was also used in the game Monkey Island as the development script engine.. "Game Programming with Python, Lua and Ruby." Wow Evilmaio? Sorry, is it possible to use 3d graphics with FBA Lua? How it can be realized, if possible? Is it some kind of side functions made in C? Or it's native Lua functions? I know, that even Quest3D realtime rendering engine uses Lua, but I don't know, how deeply. Maybe it's only used for logics.. Regards. |
|
| Author: | evilmaio [ Wed May 21, 2008 11:32 pm ] |
| Post subject: | Re: Thanks from Russia |
Ovod wrote: Quote: ..Lucas Arts was one of the first game studios to really start utilizing Lua. A large amount of Grim Fandango, the main adventure game Lucas Arts released in 1997, was written in Lua.. Quote: ..Lua was also used in the game Monkey Island as the development script engine.. "Game Programming with Python, Lua and Ruby." Wow Evilmaio? Sorry, is it possible to use 3d graphics with FBA Lua? How it can be realized, if possible? Is it some kind of side functions made in C? Or it's native Lua functions? I know, that even Quest3D realtime rendering engine uses Lua, but I don't know, how deeply. Maybe it's only used for logics.. Regards. Yeah, you`re right. LUA in this kind of games is used to handle some game logic. Heavy 3d processing has to be done with a faster language, usually c++ |
|
| Page 1 of 1 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Limited https://www.phpbb.com/ |
|