FBA The Creator

The True Multiplatform PC / PocketPC Opensource Development Tool - Read Only Mode - Kept only for historical purposes - Thank you all ;)
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 Post subject: Development Environment
PostPosted: Mon Mar 31, 2008 7:54 am 
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Joined: Mon Mar 31, 2008 6:52 am
Posts: 18
First - Thank you for an awesome tool! Just what I've been waiting for :D

The IDE is very nice, but there are a few text editors that support the integration of coding languages into them -- and therefore offer a standard environment for whatever languages a developer may be using.

For example, I use one customisable text-editor (TextPad) for developing all my PC-platform apps in AutoIt, Sybase, VBA, ASP, HTML, etc.. and it would be great if I could use it for FBA applications too. Another popular (and open source) text-editor that lends itself to customisation for IDE purposes is SCiTE.

The way that these text editors support any scripting/programming language, is that they pass various commandline parameters to a compiler for each language. In the simplest form, one passes to the compiler: the name of a source file to compile, along with other commandline switches to indicate what should happen after compilation (compile-and-run, or compile to CAB or Setup.exe, etc).

You have clearly invested a lot of effort into the FBA IDE, and you have done it very well from what I have seen so far. But I believe that the commandline compiler would free you up from reinventing the IDE "wheel", and allow you to focus on language features instead. AND it would mean that a developer could integrate FBA with his text-editor (Development Environment) of choice.

So I was wondering if it might be possible to provide a commandline FBA compiler, please?

TIA
8-)


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PostPosted: Mon Mar 31, 2008 8:06 am 
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FBA Administrator
FBA Administrator
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Joined: Fri Mar 21, 2008 11:19 pm
Posts: 238
Location: Rome - Italy
Actually it's not easy to separate the IDE from the rest ;)
Main problem is the way FBA is developed: actually the editor is highly integrated with the rest, mainly resource compiling, setup creator, files inclusion and the debugger.
There isn't a real compile stage because the scripting engine is LUA based.
I can't think an easy way to integrate it with external editors without totally change the program environment :lol:
Regards.


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